Thursday, March 13, 2014

Game Thoughts: The Longest Journey

Okay, I'm sort of back with a new post. Thank you for prayers, I'm starting to recover and return to my old self. (Yay!) Also, I've managed to play a few games that I can have Game thoughts about! So my most recent game is Funcom's The Longest Journey which was released in 1999/2000 and currently available on Steam. (Which is where I got it.) It's a point and click adventure game.

Synopsis

In a cyber-punk future, you play April Ryan, an art student with a troubled youth who is haunted by dreams of another world. By the guidance of an enigmatic, old homeless man, she finds herself on a journey to save two worlds (one of science and one of magic) and restore the "Balance".

Virtues

A realistic female lead. How refreshing! Also supporting cast is well developed and charming.
The Catholic Church exists still! One point, April talks to a Catholic priest who sort of reconciles the "Balance" with the Catholic faith. Or rather show how they both don't exclude one another.
Interesting worlds, storyline and morals (Forgiveness seems to be a big one). Character change and develop.
Beautiful background environments. Lovely soundtrack. Pretty decent voice acting...for the time.Like many adventure games, almost everything has something the character comments on.
Nothing is super hyper sexualized. Sexual relations are talked about but never portrayed.

Vices

Lots and Lots of harsh language. It's fitting for the most part but could get a bit tiresome and excessive.
Obscure puzzles: Some puzzles were really difficult to figure out without a guide. No hints or story suggestions at all to what the answer would be.
Character graphics are primitive. A vice that can't be helped due to the limitations of game art back then. Gorgeous for the time but it has not aged that well. Human faces could look very alien at times. Also some male nudity...but again primitive graphics tone this down. (No female nudity, just underpants and a cami.)
Slow movement. To move is simple, point and click for April to walk to the destination. Double click to jog. It still takes quite some time for the animation to complete and for April to cross the screen. This seemed to stretch gameplay.
Some violence but comparatively tame to current standards. The low poly graphics aide in this.

Conclusion

The world-building, exploration, and strange story really drew me in and kept me hooked. It helped me overlook the primitive 3D graphics which could be quite distracting. Characters are all flawed but done so well. Of course it gets cliche and predictable at points. The language could get very distracting and slightly offensive at times. (Generally I have a pretty thick skin, but lots of taking the lord's name in vain really bugs me.) Personally, I enjoyed it but it is definitely for a mature audience.