Monday, June 23, 2014

Objectification and Games

Recently the infamous Anita Sarkeesian of Feminist Frequency came out with a new video in her series Tropes vs Women. This one focuses on female characters in the background of games specifically those that are "objects".

The video itself does contain explicit examples that are Not Safe for Work or Children.
A copy of the video's transcript can be found here.

I was particularly fond of Anita's look into the psychological effects of these visuals and gameplay have on players.

One of the points I really liked in the video was this:
A toaster is still a toaster regardless of whether or not you choose to make toast with it. It’s still designed for the express purpose of toasting bread. And it still communicates that fact even while sitting unused on your kitchen counter.
Likewise a sex object is still a sex object regardless of whether or not you personally choose to use and abuse her. And that fact, in and of itself, still communicates extremely regressive ideas about women.
This seems like a problem that won't go away, but that is the big lie. It can be stopped.
We begin with prayer, one of the most powerful tools in the Catholic armaments in our fight against evil.
Then support is given to better games.