Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Monday, June 23, 2014

Objectification and Games

Recently the infamous Anita Sarkeesian of Feminist Frequency came out with a new video in her series Tropes vs Women. This one focuses on female characters in the background of games specifically those that are "objects".

The video itself does contain explicit examples that are Not Safe for Work or Children.
A copy of the video's transcript can be found here.

I was particularly fond of Anita's look into the psychological effects of these visuals and gameplay have on players.

One of the points I really liked in the video was this:
A toaster is still a toaster regardless of whether or not you choose to make toast with it. It’s still designed for the express purpose of toasting bread. And it still communicates that fact even while sitting unused on your kitchen counter.
Likewise a sex object is still a sex object regardless of whether or not you personally choose to use and abuse her. And that fact, in and of itself, still communicates extremely regressive ideas about women.
This seems like a problem that won't go away, but that is the big lie. It can be stopped.
We begin with prayer, one of the most powerful tools in the Catholic armaments in our fight against evil.
Then support is given to better games.


Monday, October 21, 2013

Maturity and Game Plans

This is just a mild response to a video from The Escapist by the Jimquistion. In his most recent video rant, he talked about the latest Bioware interview that the "sex scenes" in the upcoming Dragon Age Inquistion would be "more mature and tasteful". (Insert my internal groaning...because I'm not surprised.) His point was that no, they were not. They were the same as any "sex scene" in a game: pandering, with no consequences, and often following a mechanic of "give gifts, get reward".

For the majority of this I say, true. Yes. This is a thing. This element is a selling feature and making such promises about possibilities, boosts sales. And to be honest, some element of romantic interest is something I look for in a game story. But, personally I wish that explicit sex scenes were not allowed in any form of media ever.

 I would love a game where the romance had more weight and consequence and if it weren't just a coin slot. So, I guess I'm up to the challenge. Next month is NaNoWriMo month which many writers use as a challenge to write a novel in 1 month. (National Novel Writing Month...by the way.) While I'm not writing a novel, throughout November (and into December), I'm going to write up and plot out a romance option game that does not cater to the stereotypes of gifting and complimenting, displays a maturing relationship within an overarching adventure story. It will be a challenge to myself to then translate that into some form of game engine. That part will take much longer.

Also for fun, one of my favorite video blogs about Sex in games. I'm sure I've linked it before but it deserves more linking.

I'll try to keep this blog updated with progress if any gets made.

Friday, June 21, 2013

Video Share: David Gaider's Presentation on Sexism and Sexuality in Games

Video Link (50 minutes)
Note: The video is pretty clean but there are some mild swears and sexy pictures. (nothing explicit).

I want to be a bit jaded about the video article, but he makes some very good observations and solutions. Still recognizes that very broken nature of business.

Basically advocates player centric design practices (feedback from fans, research etc), hiring a diverse staff, and trying not to please all audiences all the time.

Also noted that games normalize some behavior or makes it seem okay.

I like these practices. but I have my scruples about how sex is portrayed in games and other media in general. They are still aiming at the base nature and male fantasy portion, not so much the consequences, responsibility, etc.

That's my piece on it.