Recently I found that a game I had played by WinterWolf Studios, received a sequel. Always Remember Me was a sweet stat building visual novel where the main character Amy and her bae get into a motorcycle accident. This should have ended in death but instead ends up with Amy having light injuries and the bf with amnesia. Yes...I know...but how it plays out you decided to either stay with your man in hopes he remembers or take advantage of this lapse in memory to start anew. (I make it sound terrible.)
So I'm talking quite a bit on the original game, so what about this sequel thing? WELL...
Never Forget Me is the epilogue in a way dealing with Amy's life with her chosen man AFTER the events of the first game. (The good endings). So it actually deals with married life.
Yes...you read right. A VN about married life! Whaaaaa?
In the beginning you choose which epilogue you want to play through and experience the various endings it could have.
Features
The game is a stat building game, but the stat building is optional. (Required to get some endings).
Similiar to the last game it gives you a series of 2 choices in a scene for you to play out.
Virtues
Does not over romanticize relationships
Deals with marriage AND KIDS
Handles mature topics gracefully
Vices
Uses the same character art from the first game but has way cool art for the title page.
The stat building feels like fluff
Doesn't make sense unless you've played the first game (Not a super negative but it's there)
Final Thoughts
The game is mature in that it deals with infidelity, child abuse, abuse, divorce, and taxes. That is to say that it does go through story points that go through some of the lows of relationships. But many things are good. It may not mean as much to a player if they haven't played the first game.
However, I can recommend it so long as you are aware of what you might be getting yourself into. (Honestly one of the storylines hits it a bit close to home for me and makes me uncomfortable.)
The game is available on the Winter Wolves website.
Showing posts with label sexuality. Show all posts
Showing posts with label sexuality. Show all posts
Thursday, March 9, 2017
Sunday, November 1, 2015
Dragon Age Inquisition Part 3
Okay I did make it through some more of the story. A couple of themes came up:
Religion and Faith ( a big theme)
Homosexuality (another theme throughout the games)
So spoilers a bit here, at one point you meet with an openly gay mage as a companion. In a side-quest you can trick him into meeting with his father whom he was estranged from for years. It mirrored a lot of common modern reactions to a child coming out. It was very humanizing and illustrated the struggle of parent trying to reconcile with an older child. Also both being stubborn about things. It definitely was better handled than in Dragon Age II. Clearly this was planned out better.
In one of the random codex things you can find scattered throughout the game one was titled "Sexuality in Thedas". This one of the few codex entries I actually read read and I was saddened to see how well it reflects a common misconception: Sexuality is Separate from Procreation. One is just a taste, for fun or preference and the other a duty. ...See this is why you get plagues and blights Thedas. Seriously...sex...makes...babies. Fact of life. And it's not terrible. Also marriage not terrible.
Sooo...now for religion stuff. There's a LOT of it in this one. This is one of the few games that lets you play as a religious character without it coming off as too pandering or negative. I've gotten to a point in the game where it was revealed how the Inquisitor got the "mark". Throughout the beginning of the game, lots of people seem to believe it was a gift from God (I hate that they call him the Maker. Blegh...so generic.) or the religious prominent prophet. But surprise, surprise, the Mark is from a happy accident. Well, not that happy. This throws some characters into a situation where they could think "Wow...I've been LYING to people saying I got this mark from Andraste."
But they have SMART religious characters. If you have Faith you can believe that God works in the world and allowed it to happen. If you don't, nothing changes. Religion and Faith are themes I feel are handled well in this series. They do a good job humanizing characters even "religious" ones.
The main "church" of the world isn't the only one on the chopping block either. My main play through is with an Elf character who comes from a background that has a completely different belief system. (Which was uncomfortable for her to be called chosen by the main religion's prophet.) But there was a big twist (which I won't reveal) about one of the Elven gods.
Reforming the main Church was also a big thing. The player gets to "choose" or "influence the clerics" on who to choose for the next Divine. This particular Church comes off as a bit more political than spiritual but that would make the game less fun not to choose the next leader of the main faith of the world. (Although personally, I'd probably be part of the Black Chantry that's lead by a male Divine...just sayin'.)
The role of this Chantry is also pretty well...earth centric. It has the common criticism of building elaborate cathedrals and dresses instead of feeding the poor. Huh...where have I heard this criticism before? Sounds so familiar! -__-
Anyway, I'm very, very close to finishing my first play through of the game. :D
Religion and Faith ( a big theme)
Homosexuality (another theme throughout the games)
So spoilers a bit here, at one point you meet with an openly gay mage as a companion. In a side-quest you can trick him into meeting with his father whom he was estranged from for years. It mirrored a lot of common modern reactions to a child coming out. It was very humanizing and illustrated the struggle of parent trying to reconcile with an older child. Also both being stubborn about things. It definitely was better handled than in Dragon Age II. Clearly this was planned out better.
In one of the random codex things you can find scattered throughout the game one was titled "Sexuality in Thedas". This one of the few codex entries I actually read read and I was saddened to see how well it reflects a common misconception: Sexuality is Separate from Procreation. One is just a taste, for fun or preference and the other a duty. ...See this is why you get plagues and blights Thedas. Seriously...sex...makes...babies. Fact of life. And it's not terrible. Also marriage not terrible.
Sooo...now for religion stuff. There's a LOT of it in this one. This is one of the few games that lets you play as a religious character without it coming off as too pandering or negative. I've gotten to a point in the game where it was revealed how the Inquisitor got the "mark". Throughout the beginning of the game, lots of people seem to believe it was a gift from God (I hate that they call him the Maker. Blegh...so generic.) or the religious prominent prophet. But surprise, surprise, the Mark is from a happy accident. Well, not that happy. This throws some characters into a situation where they could think "Wow...I've been LYING to people saying I got this mark from Andraste."
But they have SMART religious characters. If you have Faith you can believe that God works in the world and allowed it to happen. If you don't, nothing changes. Religion and Faith are themes I feel are handled well in this series. They do a good job humanizing characters even "religious" ones.
The main "church" of the world isn't the only one on the chopping block either. My main play through is with an Elf character who comes from a background that has a completely different belief system. (Which was uncomfortable for her to be called chosen by the main religion's prophet.) But there was a big twist (which I won't reveal) about one of the Elven gods.
Reforming the main Church was also a big thing. The player gets to "choose" or "influence the clerics" on who to choose for the next Divine. This particular Church comes off as a bit more political than spiritual but that would make the game less fun not to choose the next leader of the main faith of the world. (Although personally, I'd probably be part of the Black Chantry that's lead by a male Divine...just sayin'.)
The role of this Chantry is also pretty well...earth centric. It has the common criticism of building elaborate cathedrals and dresses instead of feeding the poor. Huh...where have I heard this criticism before? Sounds so familiar! -__-
Anyway, I'm very, very close to finishing my first play through of the game. :D
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Friday, September 11, 2015
Game Thoughts: Amnesia: Memories
Greetings...excuse me while I dust off this blog. A lot has happened in the past year. The last time I wrote I was finishing up a contract job and spent a long time job searching and generally enjoying other hobbies. I got a new job back in April and it's been a fun challenge. Finally I feel settled in and I'm doing very well.
I've been playing plenty of games as well.
Today I'll write about the one that's freshest in my memory, Amnesia: Memories.
No...not the horror - survival game series Amnesia Dark Descent but a Visual Novel/Dating Sim...anime style. Although...it might fit with the Amnesia series in some ways. Allow me to introduce the game.
Summary
You play as a young woman in her first year of college (university) whose memories were displaced by a clumsy, young spirit named Orion. He and the heroine (named by the player) are on a quest to recover her memories so the spirit can separate. They have about one month to do this.
There are 4 "worlds" to enter which follow a different storyline/scenario. (Basically it picks which guy you were dating before losing the memories.) Characters are slightly different but the same in each world.
Virtues...
Well...it's one of those more "innocent" dating sims where there's no sex or excess of mammaries.
Lots of focus on various relationship types and how memory affects them. Interesting in that way.
Also Truth and Lies.
Lovely anime style art. Very fancy. Although that chest piercing really got distracting.
I suppose there's lots of good advice about trust and personal safety. It illustrates what NOT to do very well.
It made me do math problems. Thank God it was multiple choice.
Just lots of interesting themes if you care to read into them. (And after much after thought as I squeal "Notice Me Sempai" to my cat while playing.)
Vices
MATH PROBLEMS WAAAH!?
Promotion of co-habitation.
Very passive protagonist prone to getting walked all over and taken advantage of. Well, there is the "amnesia".
An amnesia plot. Meh.
Rewarding abusive behavior. This always hurts me to see.
Spoiler: There's always one serial killer type of character in these kinds of stories. (Or at least some of them that I've been playing.) This one has 3. ^^ So easy to die by murder. So easy.
Lots and lots of sexual harassment. ...so painful to watch...
Other Thoughts:
So many I want to go through right now I'll break it up into the various "chapters" I've played so far.
Just so you know there will be spoilers to the story. I do think the game is enjoyable and worth a read if you are of appropriate age. If anything, the artwork is gorgeous.
So let me give a rundown of my play-throughs and reactions. (There's a playing card theme.)
Clover: Kent
The first plunge I took was in clover world since I had heard about the game from a Let's Play video and didn't like the world she picked. Went into this with NO pre-conceived notions about the characters. So the man that you "date" is Kent. A graduate student. Go figure I'd pick the oldest and smartest. I was generally enjoying the storyline going with my instincts on choices. Ended up getting a "normal ending" (yay for branching path stories.). The story itself was one of those trying to humanize a super robot nerd. In this playthrough you were given 10 word problems to solve during the game. I remember thinking "THIS IS THE WORST" why would you make me do math in a romance novel? It's so cruel! I question my choices in life! I got most of them right.
After you get to know Kent better there's a stalker/psychopath who is CLEARLY the murderer. Because...he threatens to do so. Despite that one factor, it was fairly light-hearted.
I felt pretty good about the game after that playthrough. I decided to just work my way through Spade World like the let's play with the intent of breaking up with the character.
Spade: Ikki
In this world you date playboy idol Ikki. One of those narcissistic womanizer tropes that is god's gift to woman kind because he so pwetty! (Personally eye tattoos and barrettes aren't a big attraction factors for me.)
Ikki is always followed around by a gaggle of girls that call themselves a fanclub. They threaten to kill you if you date Ikki for more than 3 months and your time is almost up. It did start getting a little dark in those scenes.
In the end I did manage to break his heart as I had planned.
Of course I went back to play for the other endings but next I went to Diamond World.
Diamond: Toma
Wow...this one threw me for the biggest of loops. Toma is a childhood friend who is like an older brother (that you want to jump). He treats you like a little sister. The storyline is pretty drastic and scary in an uncomfortable way. There's harassment, online bullying, and threats to physical safety. It was tense. But the scariest of them all is Toma himself. Early on he seemed safe enough. LESSON LEARNED THOUGH. Holy balls...at one point he locks you in a large dog kennel for your safety. OH and mickeys your drink. In trying to keep you IN, he makes you want to LEAVE even more. I was like WTFballs is this nonsense. Some of the potential responses were even MORE disturbing.
I was like POKE HIM IN THE EYES! FIGHT! You can win.
I got two bad ends right way. One ended in physical death the other in mental/emotional death.
Can't even. Had to calm down after that storyline. I tried replaying it over and over to attempt a different ending. Nope. The normal ending was best because Shin saves you and Toma leaves for good. Probably the best ending in that situation to be honest.
Heart: Shin
The kid with the pec piercing? (Is that really a thing? I kept wanting to cover it up. Looked uncomfortable. What if it snagged on a shirt or someone gave you a titty-twister?) Anyway, Shin is another childhood friend, who is a bit cold, arrogant but super observant. Don't judge a book by its cover...I ended up really liking his tough love attitude. Ended up getting a "normal" ending which was nice.
Also solving a mysterious crime that happened to you! Who pushed you off a cliff and nearly got you killed? (Oddly enough since I played this after Toma's line...ALWAYS SUSPECT HIM!) So a bit of investigation and logic. Also it was refreshing that he figures out about your memory loss pretty much immediately and helps you out.
I immediately played it again to see the bad endings. Because I'm like that. Ended up dead...twice! Once by the creeper who shows up in every world. And once by guess who...our favorite villain...Toma! Double homicide. You'd never think it too. So scary. SO SCARY!
The good ending was very sweet and satisfying. Not going to spoil that so enjoy.
Side note: You're in a band apparently. awesome.
Diamond Revisited: Toma...can you be gud?
Followed a walkthrough to see the good ending. Not super good. End up dating him DESPITE THE DOG CAGE. Even if it was to protect you from harassment from Ikki's fanclub which was getting dangerous. Like seriously dangerous. It's terrible that they think you were dating Ikki thus the overboard harassment. Toma tries to hide it from you to the extreme. /sigh/ Not very happy with that one. It was weirdly satisfying in away but not.
So off to Spade again to try the "good" ending.
I was a little harsh about Ikki before. He has a celebrity complex which is why I feel bad for celebrities. It's hard to tell who likes you for you and all that. Even though he acts sleazy...gets drunk...flirts a lot...you get through it and he's not that bad. But there is that co-habitation thing and suggestions of future sexy times. ...buuuuuugggghhhh....gross. Went back to play the ending where I was killed by fangirls. Yes...sweet death.
Toma was not fudged up in this one though.
HA HA kidding. One of the many bad endings he straight up kills you to protect you from the fanclub or something. Honestly I was skipping dialog just to see these endings in one night. Will actually read what he does but waaah...
Other bad endings are mostly just death and break up.
I liked the normal ending for this one though. Character moves back in with her parents and Ikki visits on the weekends. Appropriate.
Clover World: What could be bad about Kent?
Wanted to save his good ending for very last so I went through the bad endings. Again, one ends in murder in a hospital...thrown from the roof by the creepy killer in every world. Then there was a break up version too where you're put in a hospital and just get worse.
Finally the good ending. The best good ending IMO. Get to go to London and we get a proposal. A GUY WHO GETS IT?? WHAAAA? Squeeeeeee!
Final World: Joker World??
So this world opens up after you've seen all four good endings. It's one of those characters who screws up the timeline by traveling to all the worlds and turns out to be the reason why you've lost memories in the first place. Original boyfriend made a deal with a god (don't mess with spirits man.) in an effort to save girlfriend. Ends up that reality realizes he an anomaly in every world he goes to and kills him somehow unless he can kill you first. (SO this is why you can get murdered SO FAST in the other games.)
All the death endings (there are 7) are absolutely brutal. Just brutal. I was just getting through the choices to see the screens at this point and didn't really read much. Didn't like his character design. (stupid cop hat just didn't look like it sat right on his head.) But dying over and over yet not dying is kinda the worst and probably would make anyone a rampaging, murdering psychopath.
This is a long post so I'll wrap this up now.
I've been playing plenty of games as well.
Today I'll write about the one that's freshest in my memory, Amnesia: Memories.
No...not the horror - survival game series Amnesia Dark Descent but a Visual Novel/Dating Sim...anime style. Although...it might fit with the Amnesia series in some ways. Allow me to introduce the game.
Summary
You play as a young woman in her first year of college (university) whose memories were displaced by a clumsy, young spirit named Orion. He and the heroine (named by the player) are on a quest to recover her memories so the spirit can separate. They have about one month to do this.
There are 4 "worlds" to enter which follow a different storyline/scenario. (Basically it picks which guy you were dating before losing the memories.) Characters are slightly different but the same in each world.
Virtues...
Well...it's one of those more "innocent" dating sims where there's no sex or excess of mammaries.
Lots of focus on various relationship types and how memory affects them. Interesting in that way.
Also Truth and Lies.
Lovely anime style art. Very fancy. Although that chest piercing really got distracting.
I suppose there's lots of good advice about trust and personal safety. It illustrates what NOT to do very well.
It made me do math problems. Thank God it was multiple choice.
Just lots of interesting themes if you care to read into them. (And after much after thought as I squeal "Notice Me Sempai" to my cat while playing.)
Vices
MATH PROBLEMS WAAAH!?
Promotion of co-habitation.
Very passive protagonist prone to getting walked all over and taken advantage of. Well, there is the "amnesia".
An amnesia plot. Meh.
Rewarding abusive behavior. This always hurts me to see.
Spoiler: There's always one serial killer type of character in these kinds of stories. (Or at least some of them that I've been playing.) This one has 3. ^^ So easy to die by murder. So easy.
Lots and lots of sexual harassment. ...so painful to watch...
Other Thoughts:
So many I want to go through right now I'll break it up into the various "chapters" I've played so far.
Just so you know there will be spoilers to the story. I do think the game is enjoyable and worth a read if you are of appropriate age. If anything, the artwork is gorgeous.
So let me give a rundown of my play-throughs and reactions. (There's a playing card theme.)
Clover: Kent
The first plunge I took was in clover world since I had heard about the game from a Let's Play video and didn't like the world she picked. Went into this with NO pre-conceived notions about the characters. So the man that you "date" is Kent. A graduate student. Go figure I'd pick the oldest and smartest. I was generally enjoying the storyline going with my instincts on choices. Ended up getting a "normal ending" (yay for branching path stories.). The story itself was one of those trying to humanize a super robot nerd. In this playthrough you were given 10 word problems to solve during the game. I remember thinking "THIS IS THE WORST" why would you make me do math in a romance novel? It's so cruel! I question my choices in life! I got most of them right.
After you get to know Kent better there's a stalker/psychopath who is CLEARLY the murderer. Because...he threatens to do so. Despite that one factor, it was fairly light-hearted.
I felt pretty good about the game after that playthrough. I decided to just work my way through Spade World like the let's play with the intent of breaking up with the character.
Spade: Ikki
In this world you date playboy idol Ikki. One of those narcissistic womanizer tropes that is god's gift to woman kind because he so pwetty! (Personally eye tattoos and barrettes aren't a big attraction factors for me.)
Ikki is always followed around by a gaggle of girls that call themselves a fanclub. They threaten to kill you if you date Ikki for more than 3 months and your time is almost up. It did start getting a little dark in those scenes.
In the end I did manage to break his heart as I had planned.
Of course I went back to play for the other endings but next I went to Diamond World.
Diamond: Toma
Wow...this one threw me for the biggest of loops. Toma is a childhood friend who is like an older brother (that you want to jump). He treats you like a little sister. The storyline is pretty drastic and scary in an uncomfortable way. There's harassment, online bullying, and threats to physical safety. It was tense. But the scariest of them all is Toma himself. Early on he seemed safe enough. LESSON LEARNED THOUGH. Holy balls...at one point he locks you in a large dog kennel for your safety. OH and mickeys your drink. In trying to keep you IN, he makes you want to LEAVE even more. I was like WTFballs is this nonsense. Some of the potential responses were even MORE disturbing.
I was like POKE HIM IN THE EYES! FIGHT! You can win.
I got two bad ends right way. One ended in physical death the other in mental/emotional death.
Can't even. Had to calm down after that storyline. I tried replaying it over and over to attempt a different ending. Nope. The normal ending was best because Shin saves you and Toma leaves for good. Probably the best ending in that situation to be honest.
Heart: Shin
The kid with the pec piercing? (Is that really a thing? I kept wanting to cover it up. Looked uncomfortable. What if it snagged on a shirt or someone gave you a titty-twister?) Anyway, Shin is another childhood friend, who is a bit cold, arrogant but super observant. Don't judge a book by its cover...I ended up really liking his tough love attitude. Ended up getting a "normal" ending which was nice.
Also solving a mysterious crime that happened to you! Who pushed you off a cliff and nearly got you killed? (Oddly enough since I played this after Toma's line...ALWAYS SUSPECT HIM!) So a bit of investigation and logic. Also it was refreshing that he figures out about your memory loss pretty much immediately and helps you out.
I immediately played it again to see the bad endings. Because I'm like that. Ended up dead...twice! Once by the creeper who shows up in every world. And once by guess who...our favorite villain...Toma! Double homicide. You'd never think it too. So scary. SO SCARY!
The good ending was very sweet and satisfying. Not going to spoil that so enjoy.
Side note: You're in a band apparently. awesome.
Diamond Revisited: Toma...can you be gud?
Followed a walkthrough to see the good ending. Not super good. End up dating him DESPITE THE DOG CAGE. Even if it was to protect you from harassment from Ikki's fanclub which was getting dangerous. Like seriously dangerous. It's terrible that they think you were dating Ikki thus the overboard harassment. Toma tries to hide it from you to the extreme. /sigh/ Not very happy with that one. It was weirdly satisfying in away but not.
So off to Spade again to try the "good" ending.
I was a little harsh about Ikki before. He has a celebrity complex which is why I feel bad for celebrities. It's hard to tell who likes you for you and all that. Even though he acts sleazy...gets drunk...flirts a lot...you get through it and he's not that bad. But there is that co-habitation thing and suggestions of future sexy times. ...buuuuuugggghhhh....gross. Went back to play the ending where I was killed by fangirls. Yes...sweet death.
Toma was not fudged up in this one though.
HA HA kidding. One of the many bad endings he straight up kills you to protect you from the fanclub or something. Honestly I was skipping dialog just to see these endings in one night. Will actually read what he does but waaah...
Other bad endings are mostly just death and break up.
I liked the normal ending for this one though. Character moves back in with her parents and Ikki visits on the weekends. Appropriate.
Clover World: What could be bad about Kent?
Wanted to save his good ending for very last so I went through the bad endings. Again, one ends in murder in a hospital...thrown from the roof by the creepy killer in every world. Then there was a break up version too where you're put in a hospital and just get worse.
Finally the good ending. The best good ending IMO. Get to go to London and we get a proposal. A GUY WHO GETS IT?? WHAAAA? Squeeeeeee!
Final World: Joker World??
So this world opens up after you've seen all four good endings. It's one of those characters who screws up the timeline by traveling to all the worlds and turns out to be the reason why you've lost memories in the first place. Original boyfriend made a deal with a god (don't mess with spirits man.) in an effort to save girlfriend. Ends up that reality realizes he an anomaly in every world he goes to and kills him somehow unless he can kill you first. (SO this is why you can get murdered SO FAST in the other games.)
All the death endings (there are 7) are absolutely brutal. Just brutal. I was just getting through the choices to see the screens at this point and didn't really read much. Didn't like his character design. (stupid cop hat just didn't look like it sat right on his head.) But dying over and over yet not dying is kinda the worst and probably would make anyone a rampaging, murdering psychopath.
This is a long post so I'll wrap this up now.
Labels:
dating,
game thoughts,
Opinion,
review,
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steam,
visual novel
Monday, October 21, 2013
Maturity and Game Plans
This is just a mild response to a video from The Escapist by the Jimquistion. In his most recent video rant, he talked about the latest Bioware interview that the "sex scenes" in the upcoming Dragon Age Inquistion would be "more mature and tasteful". (Insert my internal groaning...because I'm not surprised.) His point was that no, they were not. They were the same as any "sex scene" in a game: pandering, with no consequences, and often following a mechanic of "give gifts, get reward".
For the majority of this I say, true. Yes. This is a thing. This element is a selling feature and making such promises about possibilities, boosts sales. And to be honest, some element of romantic interest is something I look for in a game story. But, personally I wish that explicit sex scenes were not allowed in any form of media ever.
I would love a game where the romance had more weight and consequence and if it weren't just a coin slot. So, I guess I'm up to the challenge. Next month is NaNoWriMo month which many writers use as a challenge to write a novel in 1 month. (National Novel Writing Month...by the way.) While I'm not writing a novel, throughout November (and into December), I'm going to write up and plot out a romance option game that does not cater to the stereotypes of gifting and complimenting, displays a maturing relationship within an overarching adventure story. It will be a challenge to myself to then translate that into some form of game engine. That part will take much longer.
Also for fun, one of my favorite video blogs about Sex in games. I'm sure I've linked it before but it deserves more linking.
I'll try to keep this blog updated with progress if any gets made.
For the majority of this I say, true. Yes. This is a thing. This element is a selling feature and making such promises about possibilities, boosts sales. And to be honest, some element of romantic interest is something I look for in a game story. But, personally I wish that explicit sex scenes were not allowed in any form of media ever.
I would love a game where the romance had more weight and consequence and if it weren't just a coin slot. So, I guess I'm up to the challenge. Next month is NaNoWriMo month which many writers use as a challenge to write a novel in 1 month. (National Novel Writing Month...by the way.) While I'm not writing a novel, throughout November (and into December), I'm going to write up and plot out a romance option game that does not cater to the stereotypes of gifting and complimenting, displays a maturing relationship within an overarching adventure story. It will be a challenge to myself to then translate that into some form of game engine. That part will take much longer.
Also for fun, one of my favorite video blogs about Sex in games. I'm sure I've linked it before but it deserves more linking.
I'll try to keep this blog updated with progress if any gets made.
Labels:
Game Design,
game industry,
Gaming,
morality,
sexuality,
video
Friday, June 21, 2013
Video Share: David Gaider's Presentation on Sexism and Sexuality in Games
Video Link (50 minutes)
Note: The video is pretty clean but there are some mild swears and sexy pictures. (nothing explicit).
I want to be a bit jaded about the video article, but he makes some very good observations and solutions. Still recognizes that very broken nature of business.
Basically advocates player centric design practices (feedback from fans, research etc), hiring a diverse staff, and trying not to please all audiences all the time.
Also noted that games normalize some behavior or makes it seem okay.
I like these practices. but I have my scruples about how sex is portrayed in games and other media in general. They are still aiming at the base nature and male fantasy portion, not so much the consequences, responsibility, etc.
That's my piece on it.
Note: The video is pretty clean but there are some mild swears and sexy pictures. (nothing explicit).
I want to be a bit jaded about the video article, but he makes some very good observations and solutions. Still recognizes that very broken nature of business.
Basically advocates player centric design practices (feedback from fans, research etc), hiring a diverse staff, and trying not to please all audiences all the time.
Also noted that games normalize some behavior or makes it seem okay.
I like these practices. but I have my scruples about how sex is portrayed in games and other media in general. They are still aiming at the base nature and male fantasy portion, not so much the consequences, responsibility, etc.
That's my piece on it.
Labels:
culture,
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Monday, April 29, 2013
Games with Sexual Content
So I'm back again to talk about sexual content in video games. One of the biggest hurdles facing the industry is not only the issue of gratuitous violence but the objectification of people and what I like to call sexploitation. This is not going to be a gender discussion, but a general overlook of sexual content in games.
Excuses, Excuses
Some of the common defenses for including sexual content in the gaming medium that I have comes across are as follows:
1) It's not real, it's virtual.
2) It's not really hurting anyone.
3) It's not any worse than movies or TV
4) It's an outlet so they don't do this in real life
etc etc ad nauseum.
My rule of thumb for content, if you have to make an excuse for something, that means there is something wrong somewhere. It is either the perception that is wrong or the content is straight up wrong and you don't want to admit it.
Being wrong is not a great feeling. Guilt is not fun. (*Insert stereotypical Catholic guilt joke).
Now there's probably more excuses out there, but I'm going to focus on the four above.
Virtual Reality
I've seen this line of reasoning to validate anything that is drawn or CG sexual content. From cartoons to cutscenes, the fact of the matter is that in a sense these "people" are not real. It's a drawing or pixels. These are objects. So what is wrong with that?
Art represents something. You do not see it as a random collection of lines and dots, but a form that is familiar. A drawing of a human can not be mistaken for a drawing of an apple. It is symbolic and holds meaning to our mind. The person is not real, true. The symbol however is real.
What's the big deal about symbols and symbolism? Associated meaning is one thing that stands out. Symbols can be powerful tools to motivate or readily associate with a group. A red flag with a black swastika on a white circle is immediately associated with Nazi Germany of World War II. The symbol still reminds us of that group and what they did.
Reducing someone or something to a symbol, as is often done in propaganda, can be used to dehumanize a group or individual. While characters and avatars are not real, their symbolism and meaning is real.
No One's Getting Hurt
One 3D model shooting another is not murder. However, as I mentioned in the previous section, it carries meaning and symbolism. The harm may not be happening to actors, but that does not disqualify the harm it causes the viewer. What applies to live action pornography applies to artistic renditions as well.
There are many studies that look at the effects of prolonged viewing of pornography on family and individual levels. So it may be that the viewer is hurting themselves.
As the Church teaches, it is sinful, and the Church in her wisdom says this because it does harm to the soul and can weaken the will.
Other Media is Similar
This should not matter. Comics, TV, and film are all over saturated. This is merely the "mob" mentality that because "everyone is doing it so too can I." As history has shown, many people can be morally wrong while a minority is morally correct.
The Digital Outlet
Virtual worlds provide a "safe-space" to experiment with anti-social behavior without the same repercussions. This does not really address the core of the problem, which is this individual has a misguided sense of propriety or possibly a disorder. Viewing such material may cure a symptom, but not the root cause of the problem.
This line of thinking poses that the troubled person can either perform it on a virtual person or a real person. Naturally we would think that the lesser of the two evils, the virtual crime, is better than someone actually doing the crime. But that's just it. Narrowing the focus to two alternatives is not the reality of the situation. Most people can agree that a person who molests a child is disturbed in some way. It's a bit of a stretch to say that for that person, playing a game that portrays sexual content with young looking characters is somehow preventing that person from committing the real crime.
Perhaps it's just me but I don't see it as therapeutic.
Art vs. Porn
Granted not all nudity is sexual. It is an unfortunate sign of our times. The human body is sexual and beautiful. It is only in our current times where a naked body is seen immediately as erotic and shameful. (Thanks sexual revolution.)
I've not come across a game in which a sex scene was for anything but gratuity. (Same could be said for any film, comic and TV series). Same could be said for nudity. There's a difference between Michelangelo's David and say the recent DMC's Dante. And again, much of the "problem" might be our cultural Puritan tendencies or perception.
The blog Bad Catholic really does a great job illustrating the issue in this post. (I'm a lazy writer. :B ) The gist is that the culture of our generation sees the naked body ONLY as an erotic object. Even looking at Michelangelo's David might be considered erotic.
I would say that a majority of the time nudity is featured in a game, it is for titillation. It is turning the body into an object to SELL the game to you. I've only seen a handful of games in which showering was normal. (And that's mostly the Sims titles.)
What about Softcore/Suggestive Content?
This is one of the things that absolutely boggles my mind. There is a scale on how extreme a particular medium's sexual content can be.
Softcore is what you often get in a major movie and in a few video game titles (Heavy Rain comes to mind), it portrays nudity or partial nudity and the act itself without exposing genitals. It's often a loving relationship and consensual. So what could be wrong about that? It still removes intimacy of the act for the sake of titillation.
Suggestive sexual content is presented as an abstract or simply does a before/after cut. I want to say that this kind of a grey area especially. For example, the Sims franchise "whoohoo" turns into shuffling around under covers and a cartoonishly bouncing bed. This is an abstraction that never involves full nudity. It seems harmless, but that does not mean it's any less disrespectful.
However, before/after cuts I find to be at least more respectful a suggestion than softcore porn. Usually because those parts are mostly conversation and may be plot moving/character development.
This was the big difference between Mass Effect 1 to Mass Effect 2 as well as Dragon Age Origins to Dragon Age 2. In the first part of these franchise games, sex scenes were soft porn. In the subsequent games, the romance scenes are heavily suggested with kissing and a fade to black only to come back to the couple lightly clad and talking.
Conclusion for now
Sex is NOT evil and something to be regarded with disgust or aversion. Many of us do because our upbringing may have taught us to react in a very binary fashion of you either do it or you don't. If you do, you should feel ashamed. If you don't, you have some kind of repression problem. The Church teaches that intercourse is sacred. Very, very very special. So special in fact that you have to have a sacrament to seal the union. That is what sexuality is: self-giving. However, most depictions of sex in media is self-pleasing.
At most, I feel suggestive content in games can be done respectfully and not tempt. However, games favor the soft porn or explicit content in most M rated titles. As a Catholic, we have to consider our souls and wills when playing such titles.
Excuses, Excuses
Some of the common defenses for including sexual content in the gaming medium that I have comes across are as follows:
1) It's not real, it's virtual.
2) It's not really hurting anyone.
3) It's not any worse than movies or TV
4) It's an outlet so they don't do this in real life
etc etc ad nauseum.
My rule of thumb for content, if you have to make an excuse for something, that means there is something wrong somewhere. It is either the perception that is wrong or the content is straight up wrong and you don't want to admit it.
Being wrong is not a great feeling. Guilt is not fun. (*Insert stereotypical Catholic guilt joke).
Now there's probably more excuses out there, but I'm going to focus on the four above.
Virtual Reality
I've seen this line of reasoning to validate anything that is drawn or CG sexual content. From cartoons to cutscenes, the fact of the matter is that in a sense these "people" are not real. It's a drawing or pixels. These are objects. So what is wrong with that?
Art represents something. You do not see it as a random collection of lines and dots, but a form that is familiar. A drawing of a human can not be mistaken for a drawing of an apple. It is symbolic and holds meaning to our mind. The person is not real, true. The symbol however is real.
What's the big deal about symbols and symbolism? Associated meaning is one thing that stands out. Symbols can be powerful tools to motivate or readily associate with a group. A red flag with a black swastika on a white circle is immediately associated with Nazi Germany of World War II. The symbol still reminds us of that group and what they did.
Reducing someone or something to a symbol, as is often done in propaganda, can be used to dehumanize a group or individual. While characters and avatars are not real, their symbolism and meaning is real.
No One's Getting Hurt
One 3D model shooting another is not murder. However, as I mentioned in the previous section, it carries meaning and symbolism. The harm may not be happening to actors, but that does not disqualify the harm it causes the viewer. What applies to live action pornography applies to artistic renditions as well.
There are many studies that look at the effects of prolonged viewing of pornography on family and individual levels. So it may be that the viewer is hurting themselves.
As the Church teaches, it is sinful, and the Church in her wisdom says this because it does harm to the soul and can weaken the will.
Other Media is Similar
This should not matter. Comics, TV, and film are all over saturated. This is merely the "mob" mentality that because "everyone is doing it so too can I." As history has shown, many people can be morally wrong while a minority is morally correct.
The Digital Outlet
Virtual worlds provide a "safe-space" to experiment with anti-social behavior without the same repercussions. This does not really address the core of the problem, which is this individual has a misguided sense of propriety or possibly a disorder. Viewing such material may cure a symptom, but not the root cause of the problem.
This line of thinking poses that the troubled person can either perform it on a virtual person or a real person. Naturally we would think that the lesser of the two evils, the virtual crime, is better than someone actually doing the crime. But that's just it. Narrowing the focus to two alternatives is not the reality of the situation. Most people can agree that a person who molests a child is disturbed in some way. It's a bit of a stretch to say that for that person, playing a game that portrays sexual content with young looking characters is somehow preventing that person from committing the real crime.
Perhaps it's just me but I don't see it as therapeutic.
Art vs. Porn
Granted not all nudity is sexual. It is an unfortunate sign of our times. The human body is sexual and beautiful. It is only in our current times where a naked body is seen immediately as erotic and shameful. (Thanks sexual revolution.)
I've not come across a game in which a sex scene was for anything but gratuity. (Same could be said for any film, comic and TV series). Same could be said for nudity. There's a difference between Michelangelo's David and say the recent DMC's Dante. And again, much of the "problem" might be our cultural Puritan tendencies or perception.
The blog Bad Catholic really does a great job illustrating the issue in this post. (I'm a lazy writer. :B ) The gist is that the culture of our generation sees the naked body ONLY as an erotic object. Even looking at Michelangelo's David might be considered erotic.
I would say that a majority of the time nudity is featured in a game, it is for titillation. It is turning the body into an object to SELL the game to you. I've only seen a handful of games in which showering was normal. (And that's mostly the Sims titles.)
What about Softcore/Suggestive Content?
This is one of the things that absolutely boggles my mind. There is a scale on how extreme a particular medium's sexual content can be.
Softcore is what you often get in a major movie and in a few video game titles (Heavy Rain comes to mind), it portrays nudity or partial nudity and the act itself without exposing genitals. It's often a loving relationship and consensual. So what could be wrong about that? It still removes intimacy of the act for the sake of titillation.
Suggestive sexual content is presented as an abstract or simply does a before/after cut. I want to say that this kind of a grey area especially. For example, the Sims franchise "whoohoo" turns into shuffling around under covers and a cartoonishly bouncing bed. This is an abstraction that never involves full nudity. It seems harmless, but that does not mean it's any less disrespectful.
However, before/after cuts I find to be at least more respectful a suggestion than softcore porn. Usually because those parts are mostly conversation and may be plot moving/character development.
This was the big difference between Mass Effect 1 to Mass Effect 2 as well as Dragon Age Origins to Dragon Age 2. In the first part of these franchise games, sex scenes were soft porn. In the subsequent games, the romance scenes are heavily suggested with kissing and a fade to black only to come back to the couple lightly clad and talking.
Conclusion for now
Sex is NOT evil and something to be regarded with disgust or aversion. Many of us do because our upbringing may have taught us to react in a very binary fashion of you either do it or you don't. If you do, you should feel ashamed. If you don't, you have some kind of repression problem. The Church teaches that intercourse is sacred. Very, very very special. So special in fact that you have to have a sacrament to seal the union. That is what sexuality is: self-giving. However, most depictions of sex in media is self-pleasing.
At most, I feel suggestive content in games can be done respectfully and not tempt. However, games favor the soft porn or explicit content in most M rated titles. As a Catholic, we have to consider our souls and wills when playing such titles.
Thursday, December 1, 2011
Gaming and Gay Marriage
This topic will be mostly focused on how gay marriage and the gay movement is having an effect on video games. In discussions about this topic, I tend to fumble around with my words so it is most likely this post might contain something you find offensive. So I'll put it out there, I do not support same-sex unions and stand on Church teachings on the matter. Now let's talk about games.
Popular Culture's Influence
You know who benefits from "negative" marketing? Most products, but especially games. They at times thrive on the negative attention they get because at least it's attention. If it upsets someone you do not like then you support it by spreading the word about it. Likewise, those that are upset about it and whine about it also advertise it.
The topic of homosexual encounters in a game's story tend to net positive attention from various groups so it has become appealing. As illustrated here rather eloquently by David Gaider's response to an unhappy fan "Straight Male Gamer". Mr. Gaider makes very valid points against the arguments brought to the table by the original post. However, the point is that the LGBT community is also a MARKET for products. It is a very vocal minority, more so than straight female gamers. The game in question also netted some public controversy thus making the possible homosexual relationship seem like a huge deal.
It is a very valid and seemingly open-minded (read relativist) point of view. The game neither praises nor condemns the morality of...well...any in-game choices. It tolerates. In a way it is a space in which you can project your own morals and see how things play out. I'll have a better article about this style of gameplay on another day.
Romantic Elements in Games
You know what else draws attention to a game? Having romance OPTIONS. For some games they bank on these options to help sell the game. And I'm not thinking only of the big name companies that have stoked the controversy flames for attention. No...I'm talking more about a niche series, Harvest Moon and a few other Japanese titles. Dating sims are a bit more popular across the ocean than they are here. There is a cult following but it's a minority.
A few years back there was a version of Harvest Moon where you could select a female avatar and have a "best friend" ceremony with another female NPC. (There were only 2 characters of supernatural nature that you could perform this with under my understanding.) However, the North American release removed this aspect from the game because well, they knew it would not market here AS WELL to have what looked like a lesbian marriage.
It's fun to have a choose-your-own adventure type story where you can choose what character gets to be the romantic interest. Why not right? Now what if I want the romantic interest to be the same sex as my character? Does that make it an interesting option to explore or a promotion of a sinful lifestyle?
Marriage vs. Romance Scenes
To better answer that question I would like to discuss what the differences are between marriage and romance options when talking about games.
A romance option can mean two things depending on the intended audience of the game and the game style. In a game marketed to a "Rated T" or "E10", it means someone you date or ultimately becomes your boyfriend/girlfriend. Generally because that intended age is not ready for marriage.
In a game marketed to the "Rated M" or more crowd, romance means you get a sex scene with this character or "mature relationship". Generally because sexual promiscuity is more marketable as fun for a predominantly male audience...and a growing female audience as well.
However, there are a few titles that offer marriage options. That is to say that the goal of the relationship is to net a spouse.
From a Catholic perspective there is a severe lack of positive views of marriage and sexuality in games. It either means nothing or its tacked on as one option out of many. FOR EXAMPLE:
In Dragon Age: Origins you create your main character and can choose their appearance, background, sex and "race". The main character travels with companions which can be interacted with and develop over time. There is only ONE marriage option. It is only for a human female character of noble origins. There are no marriage options for male characters. Which at least to me says: marketing has shown that female players are more interested in marriage than our males who just want a fun fling or a threesome. A majority of our players are not into commitment.
Harvest Moon (a farming simulation game) in the earlier games of the series had a "purpose" for the spouse character. She would perform some of the chores on the farm every so often. In later games the spouse just says nice things to you, brings you a present on your birthday and is required to have the child character. On the other hand, the whole point of romancing a character is to eventually marry and you only get one choice. There is no option to divorce and pick someone else. It treats marriage in a fundamentally traditional way although it's still very superficial on the surface.
In game marriage is fairly common in MMO settings where the gameplay depends on social contact. The setting provides some stat boosts when the characters play together and opens up "couple only" quests unavailable for single players or even groups. This helps not only in-game situations but can help real relationships. Most MMO games restrict that marriage has to be between a female and a male avatar. Unlike single player games, the union is between two players and may represent a real life romance, friendship or marriage.
In almost all cases (MMO's being the exception), romance or marriage restricts focus on a character to a very specific role. It can be the characters defining aspect in the eyes of a player. Games tend to categorize characters into "functional roles" since that is part of game mechanics. It is very easy to see a character as "healer" or "range fighter" instead of a character.
Games influence on our Culture
Ahh...yes, there is something very important as to why as Catholics we should care about how this is handled in a medium such as games. Art and Stories and Entertainment have a large hand in shaping our conscience and beliefs. This is why propaganda is a powerful weapon. It can dehumanize a group of people in our imagination.. Now, not all media propaganda is so overt, but social pressure influenced by the news, our films, and games makes an individual feel ostracized or attacked for believing or living in a way opposed to what is seen as popular.
There are games that do try and get an honest look at what a homosexual or Same Sex Attracted person struggle with in society without attacking any one belief system. It is usually through a "spokesperson" character in a narrative setting. The best example I know of being Persona4.
However, take that character and make it a romance option changes the perception of that character. It can narrow the view of the character to only be defined by their sexual orientation.
The character wasn't "FOR" you. You have other choices. Suddenly there is an US vs THEM instead of an attempt to open discussion on common ground. The same can be said of any female "option" in a game. Her struggles with society won't be taken seriously if she is also a romance option.
For example, (I'm sorry I keep using Dragon Age...its just illustrates everything SO easily.) the character Anders from Dragon Age was a party member in one of the expansions. There were no romance options. The character was interpreted as a character of a certain personality and most likely assumed heterosexual.
This changed in Dragon Age II when Anders returns as a romance option. This caused a bit of turbulence since he revealed he was bisexual and open about being in homosexual relationships. The player's view of him changes between the two games because as a romance option we care about his sexuality as a character and it became his defining feature. Instead of thinking about what kind of struggles the character went through the player feels "cheated" because now Anders is flirting with us and we don't know why and our avatar is NOT homosexual at all.
In the end, it caused a lot of discomfort which instead of reflecting on WHY and trying to understand the source it reestablished that dividing line of us and them.
(Side note: If playing as a female avatar, Anders does NOT talk about being homosexual directly. If you are a male avatar, he admits it. Really not sure if I should interpret that as he's bisexual only if you play as a male character or not.)
Closing Thoughts
So what's the big deal with gay marriage in games? If marriage and romance is so "cheap" and superficial in games it should not be our concern. Well, to be fair, games have not moved out of the 'entertainment' realm into 'art'. The handling of deep human exploration is basic right now but there is potential to get deeper than what film and literature can provide.
Extra Credits does a good presentation on the state of sexuality in games: http://penny-arcade.com/patv/episode/sex-in-games
I recommend it strongly.
However, that does not change video game's role as an idea shaping medium. The ideals it promotes are usually only a base level that is skewed toward a young, white, male demographic. This may be more worrisome. There is a need for views on intimacy and marriage within games (and other media) that offer more positive situations outside of a character being married in the past or cheapening sex and relationships.
At this point the inclusion of a homosexual romance option strikes me as pandering or marketing without much deeper thought about what marriage or being homosexual actually means. The only thing it does do is "normalize" the idea of same-sex marriage in our imagination. Just as it normalizes the objectification of women, human trafficking, prostitution and solving problems with violence. If you are not confident about your stance on these subjects, it is easy to be influenced by fiction and imagination.
If you don't feel up-to-date on the Church's stance on Gay Marriage, I suggest reading the following articles:
What the Church Teaches about Homosexuality
Catholic Answers: Gay Marriage
How to Make the Case for Marriage (Using Non-religious Language)
Whew...this was a tough one to write.
Popular Culture's Influence
You know who benefits from "negative" marketing? Most products, but especially games. They at times thrive on the negative attention they get because at least it's attention. If it upsets someone you do not like then you support it by spreading the word about it. Likewise, those that are upset about it and whine about it also advertise it.
The topic of homosexual encounters in a game's story tend to net positive attention from various groups so it has become appealing. As illustrated here rather eloquently by David Gaider's response to an unhappy fan "Straight Male Gamer". Mr. Gaider makes very valid points against the arguments brought to the table by the original post. However, the point is that the LGBT community is also a MARKET for products. It is a very vocal minority, more so than straight female gamers. The game in question also netted some public controversy thus making the possible homosexual relationship seem like a huge deal.
It is a very valid and seemingly open-minded (read relativist) point of view. The game neither praises nor condemns the morality of...well...any in-game choices. It tolerates. In a way it is a space in which you can project your own morals and see how things play out. I'll have a better article about this style of gameplay on another day.
Romantic Elements in Games
You know what else draws attention to a game? Having romance OPTIONS. For some games they bank on these options to help sell the game. And I'm not thinking only of the big name companies that have stoked the controversy flames for attention. No...I'm talking more about a niche series, Harvest Moon and a few other Japanese titles. Dating sims are a bit more popular across the ocean than they are here. There is a cult following but it's a minority.
A few years back there was a version of Harvest Moon where you could select a female avatar and have a "best friend" ceremony with another female NPC. (There were only 2 characters of supernatural nature that you could perform this with under my understanding.) However, the North American release removed this aspect from the game because well, they knew it would not market here AS WELL to have what looked like a lesbian marriage.
It's fun to have a choose-your-own adventure type story where you can choose what character gets to be the romantic interest. Why not right? Now what if I want the romantic interest to be the same sex as my character? Does that make it an interesting option to explore or a promotion of a sinful lifestyle?
Marriage vs. Romance Scenes
To better answer that question I would like to discuss what the differences are between marriage and romance options when talking about games.
A romance option can mean two things depending on the intended audience of the game and the game style. In a game marketed to a "Rated T" or "E10", it means someone you date or ultimately becomes your boyfriend/girlfriend. Generally because that intended age is not ready for marriage.
In a game marketed to the "Rated M" or more crowd, romance means you get a sex scene with this character or "mature relationship". Generally because sexual promiscuity is more marketable as fun for a predominantly male audience...and a growing female audience as well.
However, there are a few titles that offer marriage options. That is to say that the goal of the relationship is to net a spouse.
From a Catholic perspective there is a severe lack of positive views of marriage and sexuality in games. It either means nothing or its tacked on as one option out of many. FOR EXAMPLE:
In Dragon Age: Origins you create your main character and can choose their appearance, background, sex and "race". The main character travels with companions which can be interacted with and develop over time. There is only ONE marriage option. It is only for a human female character of noble origins. There are no marriage options for male characters. Which at least to me says: marketing has shown that female players are more interested in marriage than our males who just want a fun fling or a threesome. A majority of our players are not into commitment.
Harvest Moon (a farming simulation game) in the earlier games of the series had a "purpose" for the spouse character. She would perform some of the chores on the farm every so often. In later games the spouse just says nice things to you, brings you a present on your birthday and is required to have the child character. On the other hand, the whole point of romancing a character is to eventually marry and you only get one choice. There is no option to divorce and pick someone else. It treats marriage in a fundamentally traditional way although it's still very superficial on the surface.
In game marriage is fairly common in MMO settings where the gameplay depends on social contact. The setting provides some stat boosts when the characters play together and opens up "couple only" quests unavailable for single players or even groups. This helps not only in-game situations but can help real relationships. Most MMO games restrict that marriage has to be between a female and a male avatar. Unlike single player games, the union is between two players and may represent a real life romance, friendship or marriage.
In almost all cases (MMO's being the exception), romance or marriage restricts focus on a character to a very specific role. It can be the characters defining aspect in the eyes of a player. Games tend to categorize characters into "functional roles" since that is part of game mechanics. It is very easy to see a character as "healer" or "range fighter" instead of a character.
Games influence on our Culture
Ahh...yes, there is something very important as to why as Catholics we should care about how this is handled in a medium such as games. Art and Stories and Entertainment have a large hand in shaping our conscience and beliefs. This is why propaganda is a powerful weapon. It can dehumanize a group of people in our imagination.. Now, not all media propaganda is so overt, but social pressure influenced by the news, our films, and games makes an individual feel ostracized or attacked for believing or living in a way opposed to what is seen as popular.
There are games that do try and get an honest look at what a homosexual or Same Sex Attracted person struggle with in society without attacking any one belief system. It is usually through a "spokesperson" character in a narrative setting. The best example I know of being Persona4.
However, take that character and make it a romance option changes the perception of that character. It can narrow the view of the character to only be defined by their sexual orientation.
The character wasn't "FOR" you. You have other choices. Suddenly there is an US vs THEM instead of an attempt to open discussion on common ground. The same can be said of any female "option" in a game. Her struggles with society won't be taken seriously if she is also a romance option.
For example, (I'm sorry I keep using Dragon Age...its just illustrates everything SO easily.) the character Anders from Dragon Age was a party member in one of the expansions. There were no romance options. The character was interpreted as a character of a certain personality and most likely assumed heterosexual.
This changed in Dragon Age II when Anders returns as a romance option. This caused a bit of turbulence since he revealed he was bisexual and open about being in homosexual relationships. The player's view of him changes between the two games because as a romance option we care about his sexuality as a character and it became his defining feature. Instead of thinking about what kind of struggles the character went through the player feels "cheated" because now Anders is flirting with us and we don't know why and our avatar is NOT homosexual at all.
In the end, it caused a lot of discomfort which instead of reflecting on WHY and trying to understand the source it reestablished that dividing line of us and them.
(Side note: If playing as a female avatar, Anders does NOT talk about being homosexual directly. If you are a male avatar, he admits it. Really not sure if I should interpret that as he's bisexual only if you play as a male character or not.)
Closing Thoughts
So what's the big deal with gay marriage in games? If marriage and romance is so "cheap" and superficial in games it should not be our concern. Well, to be fair, games have not moved out of the 'entertainment' realm into 'art'. The handling of deep human exploration is basic right now but there is potential to get deeper than what film and literature can provide.
Extra Credits does a good presentation on the state of sexuality in games: http://penny-arcade.com/patv/episode/sex-in-games
I recommend it strongly.
However, that does not change video game's role as an idea shaping medium. The ideals it promotes are usually only a base level that is skewed toward a young, white, male demographic. This may be more worrisome. There is a need for views on intimacy and marriage within games (and other media) that offer more positive situations outside of a character being married in the past or cheapening sex and relationships.
At this point the inclusion of a homosexual romance option strikes me as pandering or marketing without much deeper thought about what marriage or being homosexual actually means. The only thing it does do is "normalize" the idea of same-sex marriage in our imagination. Just as it normalizes the objectification of women, human trafficking, prostitution and solving problems with violence. If you are not confident about your stance on these subjects, it is easy to be influenced by fiction and imagination.
If you don't feel up-to-date on the Church's stance on Gay Marriage, I suggest reading the following articles:
What the Church Teaches about Homosexuality
Catholic Answers: Gay Marriage
How to Make the Case for Marriage (Using Non-religious Language)
Whew...this was a tough one to write.
Labels:
Catholicism,
culture,
Game Design,
game industry,
morality,
sexuality,
sin
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