So I'm back again to talk about sexual content in video games. One of the biggest hurdles facing the industry is not only the issue of gratuitous violence but the objectification of people and what I like to call sexploitation. This is not going to be a gender discussion, but a general overlook of sexual content in games.
Excuses, Excuses
Some of the common defenses for including sexual content in the gaming medium that I have comes across are as follows:
1) It's not real, it's virtual.
2) It's not really hurting anyone.
3) It's not any worse than movies or TV
4) It's an outlet so they don't do this in real life
etc etc ad nauseum.
My rule of thumb for content, if you have to make an excuse for something, that means there is something wrong somewhere. It is either the perception that is wrong or the content is straight up wrong and you don't want to admit it.
Being wrong is not a great feeling. Guilt is not fun. (*Insert stereotypical Catholic guilt joke).
Now there's probably more excuses out there, but I'm going to focus on the four above.
Virtual Reality
I've seen this line of reasoning to validate anything that is drawn or CG sexual content. From cartoons to cutscenes, the fact of the matter is that in a sense these "people" are not real. It's a drawing or pixels. These are objects. So what is wrong with that?
Art represents something. You do not see it as a random collection of lines and dots, but a form that is familiar. A drawing of a human can not be mistaken for a drawing of an apple. It is symbolic and holds meaning to our mind. The person is not real, true. The symbol however is real.
What's the big deal about symbols and symbolism? Associated meaning is one thing that stands out. Symbols can be powerful tools to motivate or readily associate with a group. A red flag with a black swastika on a white circle is immediately associated with Nazi Germany of World War II. The symbol still reminds us of that group and what they did.
Reducing someone or something to a symbol, as is often done in propaganda, can be used to dehumanize a group or individual. While characters and avatars are not real, their symbolism and meaning is real.
No One's Getting Hurt
One 3D model shooting another is not murder. However, as I mentioned in the previous section, it carries meaning and symbolism. The harm may not be happening to actors, but that does not disqualify the harm it causes the viewer. What applies to live action pornography applies to artistic renditions as well.
There are many studies that look at the effects of prolonged viewing of pornography on family and individual levels. So it may be that the viewer is hurting themselves.
As the Church teaches, it is sinful, and the Church in her wisdom says this because it does harm to the soul and can weaken the will.
Other Media is Similar
This should not matter. Comics, TV, and film are all over saturated. This is merely the "mob" mentality that because "everyone is doing it so too can I." As history has shown, many people can be morally wrong while a minority is morally correct.
The Digital Outlet
Virtual worlds provide a "safe-space" to experiment with anti-social behavior without the same repercussions. This does not really address the core of the problem, which is this individual has a misguided sense of propriety or possibly a disorder. Viewing such material may cure a symptom, but not the root cause of the problem.
This line of thinking poses that the troubled person can either perform it on a virtual person or a real person. Naturally we would think that the lesser of the two evils, the virtual crime, is better than someone actually doing the crime. But that's just it. Narrowing the focus to two alternatives is not the reality of the situation. Most people can agree that a person who molests a child is disturbed in some way. It's a bit of a stretch to say that for that person, playing a game that portrays sexual content with young looking characters is somehow preventing that person from committing the real crime.
Perhaps it's just me but I don't see it as therapeutic.
Art vs. Porn
Granted not all nudity is sexual. It is an unfortunate sign of our times. The human body is sexual and beautiful. It is only in our current times where a naked body is seen immediately as erotic and shameful. (Thanks sexual revolution.)
I've not come across a game in which a sex scene was for anything but gratuity. (Same could be said for any film, comic and TV series). Same could be said for nudity. There's a difference between Michelangelo's David and say the recent DMC's Dante. And again, much of the "problem" might be our cultural Puritan tendencies or perception.
The blog Bad Catholic really does a great job illustrating the issue in this post. (I'm a lazy writer. :B ) The gist is that the culture of our generation sees the naked body ONLY as an erotic object. Even looking at Michelangelo's David might be considered erotic.
I would say that a majority of the time nudity is featured in a game, it is for titillation. It is turning the body into an object to SELL the game to you. I've only seen a handful of games in which showering was normal. (And that's mostly the Sims titles.)
What about Softcore/Suggestive Content?
This is one of the things that absolutely boggles my mind. There is a scale on how extreme a particular medium's sexual content can be.
Softcore is what you often get in a major movie and in a few video game titles (Heavy Rain comes to mind), it portrays nudity or partial nudity and the act itself without exposing genitals. It's often a loving relationship and consensual. So what could be wrong about that? It still removes intimacy of the act for the sake of titillation.
Suggestive sexual content is presented as an abstract or simply does a before/after cut. I want to say that this kind of a grey area especially. For example, the Sims franchise "whoohoo" turns into shuffling around under covers and a cartoonishly bouncing bed. This is an abstraction that never involves full nudity. It seems harmless, but that does not mean it's any less disrespectful.
However, before/after cuts I find to be at least more respectful a suggestion than softcore porn. Usually because those parts are mostly conversation and may be plot moving/character development.
This was the big difference between Mass Effect 1 to Mass Effect 2 as well as Dragon Age Origins to Dragon Age 2. In the first part of these franchise games, sex scenes were soft porn. In the subsequent games, the romance scenes are heavily suggested with kissing and a fade to black only to come back to the couple lightly clad and talking.
Conclusion for now
Sex is NOT evil and something to be regarded with disgust or aversion. Many of us do because our upbringing may have taught us to react in a very binary fashion of you either do it or you don't. If you do, you should feel ashamed. If you don't, you have some kind of repression problem. The Church teaches that intercourse is sacred. Very, very very special. So special in fact that you have to have a sacrament to seal the union. That is what sexuality is: self-giving. However, most depictions of sex in media is self-pleasing.
At most, I feel suggestive content in games can be done respectfully and not tempt. However, games favor the soft porn or explicit content in most M rated titles. As a Catholic, we have to consider our souls and wills when playing such titles.