There's a Women's Issue in Gaming! (Note: Some of these links may not be work safe).
On many gaming news websites, it is bound to come up. There is bound to be some commentary on the inequality and abuse of women in games and the gaming community. Women are considered an outside other or toy or generally made to feel unwelcome. Online reactions (and in some cases real life conversations) end up in a HOSTILE confrontation between the differing opinions. (Most reactions are summarized well by Dr. Nerdlove.)
Okay, we get it, there's a definite inequality going on here that favors men. We also get that there is something wrong about it. However, both parties continue to be worked up about it and very little progress is made. Now I will not go through and try to debunk every argument brought to the table on this issue (Dr. Nerdlove's article does so nicely.) However, I'm going to try to understand where the friction lies, why the reactions are so volatile, and tie it in with Catholic Theology. (Because that's how I roll.)
The Friction
The conflict probably starts at the beginning with Original Sin. This opposition of men and women is a product of our sinful nature so there will be friction between us. Luckily there is grace but only if our hearts are open and willing. There are things that make it difficult for BOTH sides to really be forgiving or open to grace. I'll take only one sample from each side.
Straw Feminist/Extreme Feminists
I wrote about feminism once. There are some problems with the feminist movement that have hurt our society rather than helped women. Some of the media tactics aim to belittle men, guilt men, or emasculate men. These make men out to be the enemy...the evil tyrant to be overthrown.
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In any case this certainly causes friction between the two parties. However, NOT ALL FEMINISTS DO THIS. Most feminists I know work quietly and educate misinformed parties on a one-on-one basis. Feminists are also men, as Jesus himself is often viewed as one of the most feminist men in history. Feminism is not meant to take power away from men and give it to women so that the roles are reversed. Feminism is MEANT to empower women to be women...to be a person and a creation of God.
I forget where I read it, but somewhere I read that "the morality of women is historically what standardized morality for society." However that's not to point the finger of blame. (The first reaction of our parents...SHE MADE ME DO IT!)
Man Child Culture
Perhaps this trend is a result of the wrong way the feminist movement went. Or perhaps it is the nature of work/providing for the family has changed so that physical strength is not a necessity. (Helloooo office work.) I don't have the research or background to really analyze it but if I was to point to the source I'd merely point to our fallen nature. (It's that nice catch all.) So, we have a generation of men and women that are maturing slower in some areas but too fast in others. In the past there was a clear distinction (and fun rituals) for becoming an adult in society. This in between "teen" stage where you're not yet an adult but not really a child leads to some confusion. Some of my friends still reason and think like they did in high school.
High school was a time I remember being fueled by lots of emotion, passion and feelings instead of rational thought and reflection. And it was a fun time. I did not have the responsibility of an adult like bills or work. I could enjoy all the fun stuff of childhood but still be treated like an adult.
Much of my philosophy was based on what I "felt" was right. Many people still do this and its difficult to reason with them. I think I was lucky and was often in the 'wrong' as a teen so I got to learn what was right. I learned to look at data, evidence and back up my arguments. (Granted, "experience" still makes a large portion of my argument but hey, it works to an extent.)
Anyway, the whole point of this part was to clarify that because masculinity seems to have changed in our minds, then extremes are taken instead of the middle ground. You know the rational path? Or that little part in your brain that makes you question your beliefs or admit you are wrong? (Hint: It's called humility.Hmm I should probably get some more of that.)
Solutions that are not solutions
There's a problem. So what is the answer? Some things that I've seen offered as solutions either are more damaging or like a band-aide for a cold. One of the repeat offenders is the over use of sexploitation of women characters in games and comics to market the product. So obviously the answer is...
- Equal Sexploitation -
While it works for humor purposes, there is all kinds of wrong. This is reinforcing the sin of objectifying the human body. Yes, its true they are only drawings or 3D models. True they are only characters with no real feelings and are (in a sense) things not people. I think the heart of the issue lies in what characters represent and what art is. That may be for another blog post. For now let's just say that having revealing armor for both characters is not the answer.
- Women Only Space
This would be that there are games "for women/girls" and games for men. This is kind of like there being a segregated space in a place that should be for everyone. Now there ARE places and situations where it is indeed better and healthier for it not to be co-ed. (Public Bathrooms come to mind but I know not everyone believes this.) However something like entertainment usually held in the privacy of one's home and in public spaces, there really is no "men only" space. It's imaginative. Which is quite powerful as imagination does not always have reason to control it. I think this solution fits under the banner of "get back to the kitchen."
HOWEVER, there are special groups of women only gaming sessions which I think is a pretty neat idea. (Probably because I feel there's a disconnect between me a gaming woman and my other female friends who do not play games frequently.)
- Role Reversal
Now this is an interesting idea but in practice does not work. Having the princess save the prince CAN work as a plot line but...I think this student animation kind of illustrates where things can go wrong. (Thus the comedic value.) Video games often play as an empowering fantasy. Not all players do this but some project their desires onto a character doing fantastic things. (Role Play as it were.)
This is NOT to say that female game characters can't be knights, captains or soldiers out to save the day. The point is that the role of a character should not be limited or defined by the gender. (For example, in many JRPG titles only female characters hold the position as a "healer" and never use swords. There is a cultural thing about this which is interesting but that'd be a tangent.)
Theology of the Body
Now I'd hardly call myself an expert or even well versed in TOB. I've only had a couple intro classes and kind of tuned the rest out as re-hashed chastity talks that I've had barked at me since middle school. That said, I will be a student of ToB for a long time but I've got the GIST of what it's all about. It's about the truth of our sex. And the truth is God created us male and female for a purpose. We would compliment each other, but still both be ultimately human.
For us without the benefit of seeing beyond the Veil of the Flesh can have difficulty understanding this simple truth and amazing gift.
So are there things that can only be enjoyed by men? I'm sure there are many that have a higher interest for males but that should not exclude the fact that it is not an exclusive activity. Video games are one of those activities that have a higher appeal to men on the surface but looking at earlier games we can see that in actuality, there was no gender bias.
Solutions?
Is there a solution? I like to believe so. I spent two years steeped in research detailing the differences between men and women in their approach to computers, games and STEM subjects (Science, Technology, Engineering, and Mathematics.) Some of the best solutions are about Gender Equity. Some companies do better than others in this respect.
- Nintendo Japan: Systems marketed as FAMILY systems meaning men and women of multiple ages. This has been Nintendo's model for years, because they were primarily a toy company. They are smart in targeting such a general audience and for the longest time only offering limited 3rd party games on their system. (However, as of this past E3, Nintendo seems to be opening its door to more 3rd party developers.)
- Mobile Gaming: This platform really does target as many demographics as it can thanks to its cut-throat competitive market. (It's tough...I know...my company didn't survive. :( ) Games are smaller and usually more abstract but it does not bar anyone.
- Raising Gaming Girls: One of the causes of low STEM interest is how young girls are socialized, especially at a young age. Research (at least older research) claimed that boys were more often given computer privileges. Girls are very aware of their social status and reputation which causes them fear of being disliked or rejected by peers (especially boys). This accounts to why girls don't tend to participate much in math or science class where they may be labeled as "outcast" if they show too much interest. It has become socially acceptable for girls not to be as in touch with math and science which could lead to careers in game development or at least participation in gaming.
- Trouble spots: Larger companies like Microsoft need to take a better stand on inter-player interactions. The harassing, hating and vile behavior really does not give games a good reputation.
Conclusion
Over Ten years ago there was a book printed called Barbie and Mortal Kombat, which detailed some of the gender studies done on game content, player behavior and developers. Ten years after its release another follow up book, Beyond Barbie and Mortal Kombat came out to detail new research. Unfortunately very little had changed and some things had gotten worse. Luckily there have been some progress to bridge the gender gap in technology activities. Much of society's sexual sickness is really hurting many aspects of entertainment.
All we can do now is pray, support women and men making positive changes, and raise the standard of our media content. God has the power to heal wounds of the past and change hearts.